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・ The Castle (1964 film)
・ The Castle (1968 film)
・ The Castle (1994 film)
・ The Castle (1997 Australian film)
・ The Castle (1997 Austrian film)
・ The Castle (Atlanta)
・ The Castle (Marietta, Ohio)
・ The Castle (novel)
・ The Castle (radio series)
・ The Castle (Saint Helena)
・ The Castle (video game)
・ The Castle (volcano)
・ The Castle (Waltham, Massachusetts)
・ The Castle Conundrum
・ The Castle Dairy
The Castle Doctrine
・ The Castle Group
・ The Castle Guide
・ The Castle in the Attic
・ The Castle in the Forest
・ The Castle of Adventure
・ The Castle of Andalusia
・ The Castle of Argol
・ The Castle of Buda (online database)
・ The Castle of Cagliostro
・ The Castle of Crossed Destinies
・ The Castle of Fu Manchu
・ The Castle of Indolence
・ The Castle of Indolence (disambiguation)
・ The Castle of Iron


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The Castle Doctrine : ウィキペディア英語版
The Castle Doctrine

''The Castle Doctrine'' is a 2014 strategy video game developed and published by Jason Rohrer for Microsoft Windows, OS X, and Linux via Valve's Steam platform. The game was released on January 29, 2014 for all platforms. Set in the early 1990s, it pits players against one another as they invade others' houses and attempt to steal money from their vaults, while also setting up traps and other obstacles to keep their own vaults safe.
In creating the game, Rohrer was influenced by his childhood fear of his house being robbed, numerous publicized shootings, and his own political views regarding gun rights and home invasions. During development and beta testing, the game went through several changes that increased its difficulty. It received mixed reviews from critics, with some praising the design and creativity and others finding it hard to empathize with the game's intended message.
==Gameplay==

''The Castle Doctrine'' incorporates elements of puzzle, strategy, stealth,〔 and roguelike games,〔 viewed from a 2D perspective.〔 It focuses on maintaining and protecting a vault of money stored in one's house from intruders. These intruders are actually other players of the game; likewise, the player can invade others' houses and steal their money—presented in a list rather than found through exploration—in the same way. This list shows a pre-determined three-name pseudonym of each player, the number of dollars contained in their vault, how many others have tried to rob it, and how many have died in the process.〔 All deaths in the game are permanent;〔 upon dying, the player must create a new character.〔
The player can protect their vault in a number of ways, such as building walls, keeping guard dogs,〔 setting up traps such as electrified floors and bottomless pits,〔 and giving guns to the player's family members so that they can defend the vault as well. The game does not punish the player for family members—by default, a wife and two children—being murdered by intruders; the player can even view footage of the incident afterwards. Rather, protecting the money is the goal the game emphasizes. The player starts off with $2,000 in cash and steals more from others' vaults; it can be used to purchase more objects to defend one's own vault.〔〔 Additionally, a house is not accessible by thieves when its owner is retooling it for defense.〔
When invading another's house, the player can attempt to deter these defenses in such ways as smashing windows, dismantling walls, short-circuiting machines, and even drugging guard dogs with tainted meat,〔 in addition to killing any residents that are armed.〔 Reaching a vault is always possible with enough skill; the game forces players to escape their own traps before other players can access them. Being caught in one's own traps has the same consequence as any other trap in the game: permadeath.〔〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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